Ghost in the Shell

This shooting game was released following the huge success of 1995 Mamoru Oshii's movie Ghost in the Shell. The player pilots the intelligent tank Fuchikoma (later redesigned and renamed Tachikoma in the GITS: SAC series) to crush the terrorists using three kind of weapons: Vulcan, lock-on missiles, and grenades.

I.G produced the animated sequence for this game. At the time, animation production was mainly done with cell drawings, but I.G adopted a full digital coloring technique - a groundbreaking in the industry. This work set the standard for later animation productions.

The animation part is directed by Hiroyuki Kitakubo (whose major works include JoJo's Bizarre Adventure and Blood: the Last Vampire) while Toshihiro Kawamoto (Cowboy Bebop and Wolf's Rain) joined the team as character designer and animation supervisor. Compared to the movie directed by Mamoru Oshii, the style is closer to Shirow Masamune's original comic, with a glamorous Motoko and a far more aggressive Fuchikoma.

The music score was created by ten top artists from around the world including Denki Groove's Takkyu Ishino, who contributed the opening score.

The office building of Megatech Body, Inc., a developer of bodies for cyborgs, in New Port City is smashed. A terrorist bomber claims responsibility on the web. Ishikawa backtracks to the location of the terrorist. Kusanagi orders Togusa to dispatch the Fuchikoma.

Release in Japan: July 17, 1997
System: PlayStation

© 1997 Sony Computer Entertainment Inc./KODANSHA LTD.